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These functions work well, but the Red Alert series isn't exactly renowned for its strategic depth. My personal favorite is the Plan Attack option: Pick a spot, and your teammate will begin constructing troops to clear out any opposition along the way, before finally plowing through and taking over the targeted location. Tell him to take a particular position, and he'll send some forces, clear out any opposition and stand guard till the area is clear, or you cancel the command. Issue a command to attack a particular target, and he'll send forces until the enemy unit or building has fallen. What you can do is assign commands that will guide his behavior. There is no way to directly control how your computerized co-commander governs his army or builds his base.
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